/* Controls */ void keyPressed() { if (key == 'w' || key == 'W') player.jump(); if (key == 'a' || key == 'A') player.moveLeft(); if (key == 'd' || key == 'D') player.moveRight(); println(key); } void keyReleased() { if (key == 'a' || key == 'A') player.stopLeft(); if (key == 'd' || key == 'D') player.stopRight(); } void mousePressed() { if (mouseButton == LEFT) player.shoot(); else if (mouseButton == RIGHT) player.shootAlt(); } void mouseReleased() { if (mouseButton == LEFT) player.stopShooting(); else if (mouseButton == RIGHT) player.stopShootingAlt(); } float getMouseX() { return mouseX - translateX; } float getMouseY() { return mouseY - translateY; }